30 November 2011 · Comment [1]
Makin' a thesis, makin' a thesis, makin' a thesis hey hey hey hey
Hey doodes, I’m working on some stuff for my master’s thesis and I thought it might be fun to share.
My proposed topic is creating 3D special effects by observing some of the design principles used in 2D effects, and this is the first example I’ve put together. The principle it’s demonstrating is that you should use different sizes of objects to make your effect more realistic. So I made a particle simulation in C++ and assigned blobby geometry to each particle to make it look like a fluid surface.
Here’s the particle simulation before I added the fluid surface to it:
It looks kind of fluidy but mostly like a bunch of dots.
Then I added the surface to the particles, but without varying the sizes of the blobs:
Looks a little more fluidy but still pretty fake, right?
So THEN I varied the sizes of the blobs:
Looks way more like a believable weird rainbow magic fluid, amirite? At least I hope so, or I’m NEVER gonna graduate! Hahahaha…ha.
Here’s the final simulation in action:
Also, yes I do wish my life was a Lisa Frank folder, how could you tell?
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The rainbow colors and the PARTICLE EXPLOSION at the end really sell it. I like how you varied the size of the particles in the explosion, making it look like a realistic LIQUID-EXPLODING-INTO-PARTICLES process.
Actually this sounds really interesting!
— Chung · Nov 30, 07:39 PM · #